![]() ![]() The animals look gorgeous Sauropods really put your park into perspective.ĭespite being in Early Access, there’s a good selection of prehistoric animals available, from woolly rhinos to massive Argentinosaurus (Argentinosauri?), and they all look rather lovely. At the moment it can be quite annoying to either pause for ages while you build or come away from building every now and then just to click a few buttons. It would be great to be able to hire zookeepers or similar to cover this responsibility (this is on the roadmap, at least). As it is, you have to order everything yourself and manually click on each exhibit to restock their feeders when they run out. You would think that as the manager of a park, you could delegate that sort of thing or just set up a rolling order. However, it still feels like an unnecessary level of micromanagement. Later, this limit was reduced, so it’s a lot less frustrating. This was also a recent addition, and at first it seemed like a step backwards because it limited the amount of food you could order at a time, artificially limiting the size of your park. You might not notice your management screens at first, but they’re not particularly important unless you’re really interested in the numbers, besides for ordering food. Not everything is implemented just yet, but it’s obvious when this is the case. The piece is pre-made but I did the digging.įiguring out what to click is fairly intuitive, as the UI is quite clear. I’m quite proud of this bridge, if I’m honest. It really does open up possibilities for what you can do with the park and let you learn from others’ designs without going away to watch YouTube videos. ![]() Of course, you can upload your own as well. This means you can download pre-made modules from other players. Quick-and-easy options are thankfully thick on the ground after the most recent Early-Access update, which brought with it the introduction of the Steam Workshop. It’s not that difficult and the end results can look nice, but it would be great to have a quick-and-easy option eventually. You have to make an actual bridge using the construction pieces provided. One major difference is that you can’t elevate roads to make quick bridges. This isn’t a problem in Prehistoric Kingdom – you can stick roads pretty much wherever you want them, on flat ground. On the subject of the building system, roads aren’t a pain! A problem we encountered with Planet Zoo ‘s building system, which feels very similar to Prehistoric Kingdom ‘s, is that plazas were really tricky to make without leaving gaps. And since you can pause, of course, it’s no big worry fiddling around with the building system to figure out how it works. The tutorial was pretty helpful, taking us through a few different habitats to solve issues with the animals there before continuing. The information shown in the genetics lab is pretty useful. ![]() He also gives a brief introduction to each dinosaur you release into the park the first time you click on them, which is interesting to listen to, although you may end up cancelling the audio after a while, as whether you’ve already heard it isn’t restored when loading a save. ![]() It’s great that they were able to get him onboard with this – he fits seamlessly into the role of park advisor. You’re led through this by the voice of Nigel Marvin, who many might remember presenting documentaries such as Chased by Dinosaurs and Prehistoric Park. Nigel’s here to lend a handĪlways welcome in Early-Access titles, Prehistoric Kingdom has a tutorial to ease you into the gameplay. This is a strong park builder with gorgeous graphics depicting prehistoric animals in all their sometimes-feathery glory. Forget trying to get the prehistoric DLC for one of the Zoo Tycoon games working on a modern PC. Forget the Jurassic franchise, cursed to follow in the footsteps of the films’ scientific inaccuracies. Prehistoric Kingdom is the prehistoric park builder we’ve been waiting for. It is still in Early Access, of course, but that doesn’t stop it being fun! I had been chomping at the bit to get my hands on Prehistoric Kingdom after missing the Kickstarter, so of course I grabbed it as soon as it became available on Steam. The best part of taking a while to review Early-Access titles (she writes, hoping the editor forgives her) is that you can take account of more of the features the full game will eventually offer. ![]()
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