![]() ![]() However, each character only has three super combos based on their respective level gauge. The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input, and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc. The gauge can be used for five different techniques, requiring players to choose which to prioritize. The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode, with other features set to be revealed in the future. ![]() ![]() World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments with action-adventure gameplay. Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub. See also: Gameplay of the Street Fighter series ![]()
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